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Undercurrents Video Activism - Ruff Cut's Extract from http://www.dsl.org/copyleft/ "All knowledge all discoveries belong to everybody. ... All knowledge all discoveries belong to you by right. It is time to demand what belongs to you." -- William S. Burroughs, The Job Copyleft and the Information RenaissanceOne of the most important philosophical and social issues confronting humanity in the beginning of the 21st century is the sharing of information. The working assumptions in the dsl.org copyleft grand strategy are the following: data, or information, is not physical; data exists in constant relative abundance; computer software program "source code" is data; with the digital computer it became possible to make unlimited verbatim copies of information without disadvantage -- when you copy data, the original is neither changed nor destroyed. It became apparent that human expression and communication across digital computing networks is actioned through referencing, copying and sampling this weightless, non-physical data. For there to be a free society, any published data ought to be freely shareable -- contrary to current copyright law and assumptions of ``intellectual property.'' "Copyleft," in the popular usage of the term, means "a copyright notice that permits unrestricted redistribution and modification, provided that all copies and derivatives retain the same permissions." Computing's free software movement was the first to use contract law to implement "copyleft" and other open-source style licenses for the sharing of software programs. However, these licenses only applied to software programs, and not any other kind of data; experiments were carried out to apply computer software licensing to non-software information, but eventually this "kludge" had to be replaced by a more graceful solution. Meanwhile, other specialized licenses began to originate, for use only with certain special-case categories of works as recognized by copyright law. No current public, open source licensing addressed the issue of copylefting data in a generalized, comprehensive manner, regardless of its specialized use or application. So it was necessary to invent one. The Design Science LicenseThe Design Science License [8k text] is a copyleft-style license that you can use to "copyleft" any work that is recognized by copyright law. It is not a specialized license that only applies to certain kinds of works or subject matter, or only for the products of certain organizations, but it is a comprehensive, generalized license that anyone can use for any work recognized by copyright law. It also ensures that the attribution integrity of a work is kept. Wendy Seltzer, Fellow, Berkman Center for Internet & Society at Harvard Law School, gave an initial review of the license draft and provided her expertise and advice throughout the enitre process. There has also been some review and discussion of the license on the linart mailing list. While the idea is to have a free society where any license or copyright is unnecessary, and where anyone could share all published works for the common good with no sovereign-nation laws dictating who can say or use what in their expression or communication, in the meantime this "copyleft" licensing, already proven with the free/open source software movement, may help engineer this goal. More information
DESIGN SCIENCE LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION Copyright © 1999-2001 Michael Stutz <stutz@dsl.org>
Verbatim copying of this 0. PREAMBLE. Copyright law gives certain exclusive rights to
the author of a work, The idea of "copyleft" is to willfully
revoke the exclusivity of those The intent of this license is to be a general "copyleft"
that can be applied Whereas "design science" is a strategy
for the development of artifacts as a 1. DEFINITIONS. "License" shall mean this Design Science
License. The License applies to any "Work" shall mean such an aforementioned
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LIABLE FOR ANY DIRECT, END OF TERMS AND CONDITIONS |